Sunday, September 23, 2012

Designing Software for Collaboration

Collaboration: Same time / same place

  • Face to face interaction
  • Roomware
  • Shared tables, wall displays
  • Group Decision Support Systems (GDSS)
  • Single display groupware
Collaboration: Different time / same place
  • Message Boards
  • Dedicated Team rooms
  • Large displays

Collaboration: Same time / different place: 
  • Remote interaction
  • Video-Conferencing, 
  • Real-time groupware 
  • Messaging (Instant messaging, Email) 
  • Virtual worlds 
  • Multi-User editors 
  • Shared Screen (vnc)
Collaboration: Different time / different place:
  • E-mail
  • Wiki
  • Blogs
  • Workflow
  • Version control
It is hard to synchronize things, much more easier asynchronous. 

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